undertale

And UNDERTALE TEAM thanks you, the player, from the bottom of our hearts. Without you, all of this would be impossible.

True Pacifist Ending Credits

The player is the real-world individual playing Undertale and controlling the protagonist by moving the protagonist's physical body and SOUL. Whether this is in a literal or meta sense remains unknown.

Canonicity

The canonicity of the player to the story of Undertale is debated. Unlike in Deltarune, they are not specifically acknowledged within Undertale's story in any tangible way. One could assume that various moments in Deltarune, such as meeting Sans in Chapter 1 (which allows the player to express familiarity with Sans and Papyrus, despite the two being new to town) indicates that the Player was present for Undertale. However, this is not without rebutle, and whether things in Deltarune are automatically canon to Undertale remains debated. Despite the questionable canonicity of the Player to Undertale, this page will assume that the Player is canon, but please recognize that this may not be so within the narrative proper.

Involvement in Story

Before the player starts the game, they name the first human and not the protagonist.

The duality of the protagonist and the fallen human is not revealed until the epilogue of the True Pacifist Route[1] or (if slightly less clearly) the Genocide Route. Throughout the game, characters do not refer to the protagonist by name and instead call them "human" or "child."

In the Genocide and True Pacifist routes, Flowey calls the protagonist by the player's chosen name. Flowey/Asriel is the only character to do this; Asriel names his sibling in the True Lab VHS tapes and before his battle.

LV relates to the number of monsters killed, and higher levels of LV make it easier to harm others.[2] Because LV and EXP display under the player's chosen name in the Stats menu, they increase the fallen human's ability to harm others.

At the end of the Genocide Route, the protagonist does not require a SOUL to attack. The player loses all control over the protagonist as they autokill Asgore and Flowey. The Bullet Board does not appear for either of these encounters.

At the end of the Genocide Route, the fallen human addresses the fourth wall. There is some ambiguity as to whether they are speaking to the protagonist or the player directly, as their speech could be applied to either.

Disabled Player Control

While the player usually conducts the protagonist's actions, there are cutscenes in the Neutral Route and the Genocide Route in which control of the protagonist is temporarily disabled, and the protagonist performs actions independently from the player.

Neutral Route

Genocide Route

The second strike dealt to Sans, which comes without input from the player

The second strike dealt to Sans, which comes without input from the player

References

  1. Um... what...
    What IS your name?
    ...
    "Frisk?"
    That's...
    A nice name.
    - Asriel
  2. The more you kill, the easier it becomes to distance yourself.
    The more you distance yourself, the less you will hurt.
    The more easily you can bring yourself to hurt others.
    - Sans